Rules / Design
Pre Game (Preparation before the start of the game)
1) Each player are required to prepare a 50 cards deck
2) Each player will draw their 5 starting hand cards
3) Decide who going first either by dice roll or rock paper scissors.
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After each player had finished their pregame setup, proceed to move into the nxt phase.
In Game phase
(Phase that each player will have to go through each turn)
1) Draw phase - at the start of a players turn, the player will draw a card from his deck into his hand and proceed into the next phase
2) Untap / Charge phase - after the draw phase, the player will Untap its land cards and place 1 land card from the hand into the resource zone and draw another card
(Do note that you can only place 1 land card each turn)
3) Main Phase - The players are able to
i)Summon their monster
(Monster summoned on the turn cant attack until the nxt turn)
ii)Activate monster abilities
iii)Cast spell
iv)Cast enchantment
AS LONG AS THEY CAN PAY THE COST
4) Battle Phase - The players are able to
i) Tapped their untapped monster to initiate an attack
ii) Can only activate spells that have the Keyword QUICK
iii) Activate their monster ATTACKING abilities
5) Main Phase 2 - The players are able to i) Cast spells
ii) Set a Burst card
6) End Phase - the player passes his turn to his opponent and all the remaining monster health return back to its original number.
Defending Phase
(Phase the user take when their opponent starts their turn)
1) During the opponent main phase -
I) The player is able to use their burst card
2) During the opponent battle phase -
I) The player is able to use their burst card
ii) The player is able to tap their untapped monster to defend against their opponent attacking monster
Field Design
Damage Zone - The zone where the user places a card every time he takes damage
The first one to reach 6 cards in this zone loses
Resource Zone - Zone where u placed your Land Cards
Burst Zone - Zone where u placed your spell cards to be activated during the opponents turn. (do take note that you can only activate if you can pay the cost)
Graveyard - zone where used cards where placed
Monster Zone - the zone where summoned monsters were placed and where Attacking / Defending takes place
Deck - zone where the user placed its deck
Card Design
Cost - the amount of resources required to be summoned into the monster zone
Attack - During the Attacking / Defending phase, the Tapped monster attack will hit the opponents target monster health.
Skills - abilities that can be activated during a specific moment
Health - whenever a monster health reaches zero, it will be send to the graveyard
Cost Explanation
RED
YELLOW
PURPLE
DARK
In this card game, there are 4 major colours excluded neutral (White Color) as you can see from the left top of the card, in order to pay the cost, the user needs to tap its land cards.
Paying the Cost Explanation
In this card game, there are 4 major colours excluded neutral (White Color) as you can see from the left top of the card, in order to pay the cost, the user needs to tap its land cards.
Given an example, to summon this monster card, the user will need to have 3 RED to pay the cost
The user can choose to
The user can TAP 2 red lands cards
2 RED
+
2 RED
=
4 RED
Questions: Where does the additional 1 red will go?
Answer: The additional 1 Red will consider being gone as part of paying the cost
The user can TAP 1 red land card and 1 other colour land to get
NEUTRAL COLOR
2 RED
+
1 Neutral
=
3 RED
NEUTRAL COLOR can serve as a replacement for paying the cost, however, it must have the main colour land as its host, like the above the red land serve as a host and transform the neutral to a red resource.
Questions: Can I use 3 neutral colours to summon this monster?
Answer: No, as u need at least 1 Red to serve as a host.
The user can TAP 1 red land card and 1 monster abilities to pay the cost
2 RED
+
1 RED
=
3 RED
Questions: Can I use another colour monsters abilities to summon this monster?
Answer: No, as each colour monster provide a specific colour and is not neutral
Attacking / Defending Explanation
During this DEMO, The left player initiates an attack by tapping his monster, the monster has 50 Attack and 30 Health, the right side player can choose to either defend with its own monster or take a card to the damage zone
If the right player decided to defend with its monster, he can tap his untapped monster to initiate defending.
During this phase, both monsters will attack the opposite monster health bar. for this instance, the left side monster attacks 50 damage to the right side monster 40 health, making it to 0 health. At the same time, the defending monster has an attack of 30 to the attacking monster 30 health, making it to
0 health, the battle results in both monsters being at 0 health and will be sent to the graveyard.
30
-
30
=
0
50
-
40
=
0