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Rules / Design

Pre Game (Preparation before the start of the game)

Pre Game

1) Each player are required to prepare a 50 cards deck

 

2) Each player will draw their 5 starting hand cards

 

3) Decide who going first either by dice roll or rock paper scissors.

​

After each player had finished their pregame setup, proceed to move into the nxt phase.

In Game phase

(Phase that each player will have to go through each turn)

In Game

1) Draw phase - at the start of a players turn, the player will draw a card from his deck into his hand and proceed into the next phase

 

 

2) Untap / Charge phase - after the draw phase, the player will Untap its land cards and place 1 land card from the hand into the resource zone and draw another card

(Do note that you can only place 1 land card each turn)

 

 

3) Main Phase - The players are able to

                          i)Summon their monster

                        (Monster summoned on the turn cant attack until the nxt turn)

                         ii)Activate monster abilities      

                        iii)Cast spell     

                        iv)Cast enchantment

                      AS LONG AS THEY CAN PAY THE COST  

                                                                   

 

4) Battle Phase - The players are able to

                           i) Tapped their untapped monster to initiate an attack

                           

                          ii) Can only activate spells that have the Keyword QUICK

                                                                           

                         iii) Activate their monster ATTACKING abilities

 

5) Main Phase 2 - The players are able to i) Cast spells

                                                                       ii) Set a Burst card

 

6) End Phase - the player passes his turn to his opponent and all the remaining monster health return back to its original number.

Defending Phase

(Phase the user take when their opponent starts their turn)

Defending phase

1) During the opponent main phase  -

                                          I) The player is able to use their burst card

 

 

2) During the opponent battle phase - 

                                          I) The player is able to use their burst card

                                         

                                         ii) The player is able to tap their untapped monster                                                 to defend against their opponent attacking                                                           monster

                                                                                                     

Field Design

Field Design
FIELD DESIGN FULL SIDES_edited.png

Damage Zone - The zone where the user places a card every time he takes damage

                            The first one to reach 6 cards in this zone loses

Resource Zone - Zone where u placed your Land Cards

Burst Zone - Zone where u placed your spell cards to be activated during the opponents turn. (do take note that you can only activate if you can pay the cost)

Graveyard - zone where used cards where placed

Monster Zone - the zone where summoned monsters were placed and where Attacking / Defending takes place

Deck - zone where the user placed its deck

Card Design

monster 1-1.png

Cost - the amount of resources required to be summoned into the monster zone

Attack - During the Attacking / Defending phase, the Tapped monster attack will hit the opponents target monster health.

Skills - abilities that can be activated during a specific moment

Health - whenever a monster health reaches zero, it will be send to the graveyard

Card Design
Cost Explanation

Cost Explanation

monster 1-1.png

RED

monster 2-1.png

YELLOW

monster 3-1.png

PURPLE

monster 4-1.png

DARK

In this card game, there are 4 major colours excluded neutral (White Color) as you can see from the left top of the card, in order to pay the cost, the user needs to tap its land cards.

Paying the Cost Explanation

In this card game, there are 4 major colours excluded neutral (White Color) as you can see from the left top of the card, in order to pay the cost, the user needs to tap its land cards.

Given an example, to summon this monster card, the user will need to have 3 RED to pay the cost

monster 1-1.png

The user can choose to

The user can TAP 2 red lands cards

RED LAND-1.png

2 RED

+

2 RED

RED LAND-1.png

=

4 RED

Questions: Where does the additional 1 red will go?

Answer: The additional 1 Red will consider being gone as part of paying the cost

The user can TAP 1 red land card and 1 other colour land to get

NEUTRAL COLOR

RED LAND-1.png

2 RED

+

1 Neutral

YELLOW LAND-1.png

=

3 RED

NEUTRAL COLOR can serve as a replacement for paying the cost, however, it must have the main colour land as its host, like the above the red land serve as a host and transform the neutral to a red resource. 

Questions: Can I use 3 neutral colours to summon this monster?

Answer: No, as u need at least 1 Red to serve as a host.

The user can TAP 1 red land card and 1 monster abilities to pay the cost

RED LAND-1.png

2 RED

+

1 RED

baby monster 1 -1.png

=

3 RED

Questions: Can I use another colour monsters abilities to summon this monster?

Answer: No, as each colour monster provide a specific colour and is not neutral

Attacking / Defending

Attacking / Defending Explanation

During this DEMO, The left player initiates an attack by tapping his monster, the monster has 50 Attack and 30 Health, the right side player can choose to either defend with its own monster or take a card to the damage zone

FIELD DESIGN FULL SIDES.png
monster 1-1_edited.jpg
monster 2-1.png
monster 1-1.png
FIELD DESIGN FULL SIDES.png
monster 1-1_edited.jpg
monster 2-1_edited.jpg
monster 1-1.png
monster 2-1.png

If the right player decided to defend with its monster, he can tap his untapped monster to initiate defending.

During this phase, both monsters will attack the opposite monster health bar. for this instance, the left side monster attacks 50 damage to the right side monster 40 health, making it to 0 health. At the same time, the defending monster has an attack of 30 to the attacking monster 30 health, making it to

0 health, the battle results in both monsters being at 0 health and will be sent to the graveyard.

monster 1-1.png

30

-

30

=

0

monster 2-1.png

50

-

40

=

0

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